using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFFSM;
using XFGameFramework;

public class Fight_Win : FSMState
{
    public Module module;
    public override void OnEnter()
    {
        base.OnEnter();                                     

        module = userData as Module;
        if (module == null) throw new System.Exception("userData is not Module");

        Debug.Log("Enter Fight_Win");
    }

    public override void OnExit()
    {
        base.OnExit();
        Debug.Log("Exit Fight_Win");
    }
}
